Between Two Selves: The Story Behind the Fragmented Identity

Between Two Selves: The Story Behind the Fragmented Identity

There’s a moment, just before something breaks, where everything feels uncertain.

Not fully one thing.
Not fully another.

Caught somewhere in between.


This piece lives in that space.

A character who isn’t whole, but isn’t lost either.


⚔️ A Face That Doesn’t Fully Belong

At first glance, you see a figure.

Elven features.
Soft, but striking.

But then something feels off.

The eyes don’t match.
The colours clash.
There’s tension in the details.

One eye burns red.
The other glows green.

Gold threads attempt to hold things together, stitched across eyelids, lips, and fragments of expression.

But they don’t fix anything.

They only highlight what’s broken.


🐉 The Idea: Identity Under Pressure

This piece is rooted in something simple, but uncomfortable.

The feeling of not fully recognising yourself.

Of being pulled between different versions of who you are:

  • who you’ve been
  • who you’re becoming
  • who you’re expected to be

Nothing feels clean.

Nothing feels fully resolved.

And instead of hiding that, this piece leans into it.


👁️ Why the Eyes Matter Most

The eyes carry the emotion.

They don’t just look different, they feel different.

One side feels controlled.
The other feels unstable.

And the gold stitching adds another layer.

It suggests something has already happened.

Something has been:

  • forced together
  • repaired
  • or possibly restrained

But not healed.


⚔️ Creating the Piece: From Sketch to Digital Form

Like most pieces in Art In The Land Of Dragons, this one started simply.

A rough sketch created directly on an iPad.

Nothing perfect. Just shapes, placement, and instinct.

From there, the process moves fully into digital.

Using Procreate, the artwork is built layer by layer:

  • initial line work to define the structure
  • base colours to set the tone
  • then gradual refinement through shading, texture, and detail

References are used where needed, especially for anatomy and expression, but the final piece always moves beyond realism.

Because this isn’t about accuracy.

It’s about feeling.


🎨 Building in Layers

Each stage adds something new.

The skin tone sets the atmosphere.
The eyes create contrast and emotion.
The stitching introduces tension.
The finer details bring everything together.

Nothing is rushed.

The piece develops over time, sometimes shifting direction as it evolves.

That’s part of the process.


🐲 Not Everything Needs a Fixed Story

This character doesn’t have a fully defined backstory.

That’s intentional.

Instead of telling you exactly who they are, this piece leaves space.

So you can decide:

  • what happened
  • what they’re becoming
  • whether they’re breaking, or transforming

⚔️ A Final Thought

Not every piece is meant to feel comfortable.

Some are meant to feel a little unsettled.
A little unresolved.

Because that’s often where the most interesting stories exist.


If this piece makes you pause, even for a moment, then it’s doing exactly what it was created to do.


Art In The Land Of Dragons